caretta-sync/examples/mobile/ios/build_rust_deps.sh
2025-08-27 08:39:48 +09:00

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#!/usr/bin/env bash
# based on https://github.com/mozilla/glean/blob/main/build-scripts/xc-universal-binary.sh
set -eux
PATH=$PATH:$HOME/.cargo/bin
PROFILE=debug
RELFLAG=
if [[ "$CONFIGURATION" != "Debug" ]]; then
PROFILE=release
RELFLAG=--release
fi
set -euvx
# add homebrew bin path, as it's the most commonly used package manager on macOS
# this is needed for cmake on apple arm processors as it's not available by default
export PATH="$PATH:/opt/homebrew/bin"
# Make Cargo output cache files in Xcode's directories
export CARGO_TARGET_DIR="$DERIVED_FILE_DIR/cargo"
# Xcode places `/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin`
# at the front of the path, with makes the build fail with `ld: library 'System' not found`, upstream issue:
# <https://github.com/rust-lang/rust/issues/80817>.
#
# Work around it by resetting the path, so that we use the system `cc`.
export PATH="/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:$PATH"
IS_SIMULATOR=0
if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then
IS_SIMULATOR=1
fi
EXECUTABLES=
for arch in $ARCHS; do
case "$arch" in
x86_64)
if [ $IS_SIMULATOR -eq 0 ]; then
echo "Building for x86_64, but not a simulator build. What's going on?" >&2
exit 2
fi
# Intel iOS simulator
export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios"
TARGET=x86_64-apple-ios
;;
arm64)
if [ $IS_SIMULATOR -eq 0 ]; then
# Hardware iOS targets
TARGET=aarch64-apple-ios
else
# M1 iOS simulator
TARGET=aarch64-apple-ios-sim
fi
esac
cd ..
cargo build $RELFLAG --target $TARGET --bin caretta_sync_example
cd -
# Collect the executables
EXECUTABLES="$EXECUTABLES $DERIVED_FILE_DIR/cargo/$TARGET/$PROFILE/caretta_sync_example"
done
# Combine executables, and place them at the output path excepted by Xcode
lipo -create -output "$TARGET_BUILD_DIR/$EXECUTABLE_PATH" $EXECUTABLES