#!/usr/bin/env bash # based on https://github.com/mozilla/glean/blob/main/build-scripts/xc-universal-binary.sh set -eux PATH=$PATH:$HOME/.cargo/bin PROFILE=debug RELFLAG= if [[ "$CONFIGURATION" != "Debug" ]]; then PROFILE=release RELFLAG=--release fi set -euvx # add homebrew bin path, as it's the most commonly used package manager on macOS # this is needed for cmake on apple arm processors as it's not available by default export PATH="$PATH:/opt/homebrew/bin" # Make Cargo output cache files in Xcode's directories export CARGO_TARGET_DIR="$DERIVED_FILE_DIR/cargo" # Xcode places `/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin` # at the front of the path, with makes the build fail with `ld: library 'System' not found`, upstream issue: # . # # Work around it by resetting the path, so that we use the system `cc`. export PATH="/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:$PATH" IS_SIMULATOR=0 if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then IS_SIMULATOR=1 fi EXECUTABLES= for arch in $ARCHS; do case "$arch" in x86_64) if [ $IS_SIMULATOR -eq 0 ]; then echo "Building for x86_64, but not a simulator build. What's going on?" >&2 exit 2 fi # Intel iOS simulator export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios" TARGET=x86_64-apple-ios ;; arm64) if [ $IS_SIMULATOR -eq 0 ]; then # Hardware iOS targets TARGET=aarch64-apple-ios else # M1 iOS simulator TARGET=aarch64-apple-ios-sim fi esac cd .. cargo build $RELFLAG --target $TARGET --bin caretta_sync_example cd - # Collect the executables EXECUTABLES="$EXECUTABLES $DERIVED_FILE_DIR/cargo/$TARGET/$PROFILE/caretta_sync_example" done # Combine executables, and place them at the output path excepted by Xcode lipo -create -output "$TARGET_BUILD_DIR/$EXECUTABLE_PATH" $EXECUTABLES