use bevy::{ app::AppExit, color::palettes::css::CRIMSON, ecs::spawn::{SpawnIter, SpawnWith}, prelude::*, }; use super::{ DisplayQuality, GameState, Volume, }; #[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)] enum SettingsState { Main, #[default] Disabled, } pub fn menu_plugin(app: &mut App) { app .init_state::() .add_systems(OnEnter(GamsState::Settin), menu_setup) .add_systems(OnEnter(MenuState::Main), main_menu_setup) .add_systems(OnExit(MenuState::Main), despawn_screen::) .add_ssytems(OnEnter(MenuState::Settings), settings_menu_setup) .add_systems( OnExit(MenuState::Setting) ) }