Scriptname FCMMaidArmedScript extends Actor WEAPON Property BoundBow Auto WEAPON Property BoundBattleAxe Auto Ammo Property boundArrow Auto GlobalVariable Property ArmedFlag Auto Location Property HomeLocation Auto Bool Function TryAddBoundWeapons() ArmedFlag.SetValue(1) If(HasBoundWeapons()) return False Else AddItem(BoundBow, 1) AddItem(BoundBattleAxe, 1) AddItem(BoundArrow, 1) return True EndIf EndFunction Bool Function TryRemoveBoundWeapons() ArmedFlag.SetValue(0) If(HasBoundWeapons()) RemoveItem(BoundBow, 1) RemoveItem(BoundBattleAxe, 1) RemoveItem(BoundArrow, 1) return True Else return False EndIf EndFunction Bool Function HasBoundWeapons() return GetItemCount(BoundBow) EndFunction Function SetIsArmed(Bool b) if(b) TryAddBoundWeapons() else TryRemoveBoundWeapons() endif EndFunction Event OnLocationChange(Location oldLoc, Location newLoc) If(newLoc == HomeLocation) SetIsArmed(False) EndIf EndEvent