Compare commits
2 commits
a04013a549
...
92d518309e
Author | SHA1 | Date | |
---|---|---|---|
92d518309e | |||
c7b98ad5de |
11 changed files with 165 additions and 109 deletions
BIN
ConjurableMaid.esp
(Stored with Git LFS)
BIN
ConjurableMaid.esp
(Stored with Git LFS)
Binary file not shown.
BIN
Scripts/FCMConjurableMaidScript.pex
(Stored with Git LFS)
Normal file
BIN
Scripts/FCMConjurableMaidScript.pex
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Scripts/FCMMaidArmedScript.pex
(Stored with Git LFS)
Normal file
BIN
Scripts/FCMMaidArmedScript.pex
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Scripts/FCMSpectralMaidScript.pex
(Stored with Git LFS)
BIN
Scripts/FCMSpectralMaidScript.pex
(Stored with Git LFS)
Binary file not shown.
BIN
Scripts/FCMSummonMaidScript.pex
(Stored with Git LFS)
BIN
Scripts/FCMSummonMaidScript.pex
(Stored with Git LFS)
Binary file not shown.
BIN
Scripts/TIF__05011623.pex
(Stored with Git LFS)
BIN
Scripts/TIF__05011623.pex
(Stored with Git LFS)
Binary file not shown.
70
Source/Scripts/FCMConjurableMaidScript.psc
Normal file
70
Source/Scripts/FCMConjurableMaidScript.psc
Normal file
|
@ -0,0 +1,70 @@
|
|||
Scriptname FCMConjurableMaidScript extends Actor
|
||||
|
||||
ObjectReference Property pMaidHomeMarker Auto
|
||||
|
||||
EffectShader Property ConjureEffect Auto
|
||||
|
||||
Activator property ConjureEffectActivator Auto
|
||||
ImageSpaceModifier property ConjureImageSpace Auto
|
||||
|
||||
SPELL Property ConjureMaidSpell AUTO
|
||||
SPELL PROPERTY ConjureSpectralMaidSpell AUTO
|
||||
SPELL PROPERTY ConjureArmedMaidSpell AUTO
|
||||
SPELL Property ConjurePermanentMaidSpell AUTO
|
||||
|
||||
Bool Function TryDispelPlayer()
|
||||
Actor player = Game.GetPlayer()
|
||||
return player.DispelSpell(ConjureMaidSpell) || player.DispelSpell(ConjureSpectralMaidSpell) || player.DIspelSpell(ConjureArmedMaidSpell) || player.DispelSpell(ConjurePermanentMaidSpell)
|
||||
EndFunction
|
||||
|
||||
Bool Function TryConjure()
|
||||
if (isNearPlayer())
|
||||
PlayConjureEffect()
|
||||
return False
|
||||
EndIf
|
||||
return TryMoveto(game.GetPlayer())
|
||||
EndFunction
|
||||
|
||||
Bool Function TryReturn()
|
||||
return tryDispelPlayer() && TryMoveTo(pMaidHomeMarker)
|
||||
|
||||
EndFunction
|
||||
|
||||
Bool Function TryMoveTo(ObjectReference target)
|
||||
Disappear()
|
||||
Moveto(target)
|
||||
Appear()
|
||||
EndFunction
|
||||
|
||||
Function PlayConjureEffect()
|
||||
ConjureEffect.Play(Self, 1)
|
||||
EndFunction
|
||||
|
||||
Function Appear()
|
||||
StopCombat()
|
||||
Enable()
|
||||
If(IsNearPlayer())
|
||||
placeAtMe(ConjureEffectActivator)
|
||||
ConjureImageSpace.Apply()
|
||||
ConjureEffect.Play(Self, 1)
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function Disappear()
|
||||
If(IsNearPlayer())
|
||||
ConjureEffect.Play(Self, 1)
|
||||
Disable(true)
|
||||
utility.wait(1)
|
||||
Else
|
||||
Disable(True)
|
||||
EndIf
|
||||
StopCombat()
|
||||
EndFunction
|
||||
|
||||
EVENT onLoad()
|
||||
SetPlayerTeammate()
|
||||
ENDEVENT
|
||||
|
||||
EVENT OnDying(Actor killer)
|
||||
TryReturn()
|
||||
ENDEVENT
|
53
Source/Scripts/FCMMaidArmedScript.psc
Normal file
53
Source/Scripts/FCMMaidArmedScript.psc
Normal file
|
@ -0,0 +1,53 @@
|
|||
Scriptname FCMMaidArmedScript extends Actor
|
||||
|
||||
WEAPON Property BoundBow Auto
|
||||
|
||||
WEAPON Property BoundBattleAxe Auto
|
||||
|
||||
Ammo Property boundArrow Auto
|
||||
|
||||
GlobalVariable Property ArmedFlag Auto
|
||||
|
||||
Location Property HomeLocation Auto
|
||||
|
||||
Bool Function TryAddBoundWeapons()
|
||||
ArmedFlag.SetValue(1)
|
||||
If(HasBoundWeapons())
|
||||
return False
|
||||
Else
|
||||
AddItem(BoundBow, 1)
|
||||
AddItem(BoundBattleAxe, 1)
|
||||
AddItem(BoundArrow, 1)
|
||||
return True
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Bool Function TryRemoveBoundWeapons()
|
||||
ArmedFlag.SetValue(0)
|
||||
If(HasBoundWeapons())
|
||||
RemoveItem(BoundBow, 1)
|
||||
RemoveItem(BoundBattleAxe, 1)
|
||||
RemoveItem(BoundArrow, 1)
|
||||
return True
|
||||
Else
|
||||
return False
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Bool Function HasBoundWeapons()
|
||||
return GetItemCount(BoundBow)
|
||||
EndFunction
|
||||
|
||||
Function SetIsArmed(Bool b)
|
||||
if(b)
|
||||
TryAddBoundWeapons()
|
||||
else
|
||||
TryRemoveBoundWeapons()
|
||||
endif
|
||||
EndFunction
|
||||
|
||||
Event OnLocationChange(Location oldLoc, Location newLoc)
|
||||
If(newLoc == HomeLocation)
|
||||
SetIsArmed(False)
|
||||
EndIf
|
||||
EndEvent
|
|
@ -4,43 +4,16 @@ SPELL PROPERTY pGhostAbilityNew AUTO
|
|||
SPELL PROPERTY pGhostResistsAbility AUTO
|
||||
|
||||
GlobalVariable Property pMaidSpectralFlag Auto
|
||||
GlobalVariable Property pMaidMovingFlag Auto
|
||||
ObjectReference Property pMaidHomeMarker Auto
|
||||
Location Property HomeLocation Auto
|
||||
|
||||
EffectShader Property ConjureEffect Auto
|
||||
|
||||
Activator property ConjureEffectActivator Auto
|
||||
ImageSpaceModifier property ConjureImageSpace Auto
|
||||
|
||||
SPELL Property pConjureMaidSpell AUTO
|
||||
SPELL PROPERTY pConjureSpectralMaidSpell AUTO
|
||||
|
||||
Bool Function TryDispelPlayer()
|
||||
Actor player = Game.GetPlayer()
|
||||
return player.DispelSpell(pConjureMaidSpell) || player.DispelSpell(pConjureSpectralMaidSpell)
|
||||
EndFunction
|
||||
|
||||
Bool Function TryConjure(Bool isSpectral)
|
||||
if (isNearPlayer())
|
||||
return False
|
||||
EndIf
|
||||
if (IsSpectral)
|
||||
SetIsSpectral(True)
|
||||
endif
|
||||
return TryMoveto(game.GetPlayer())
|
||||
EndFunction
|
||||
|
||||
Bool Function TryReturn()
|
||||
|
||||
return tryDispelPlayer() && TryMoveTo(pMaidHomeMarker)
|
||||
|
||||
EndFunction
|
||||
|
||||
Function SetIsSpectral(Bool b)
|
||||
if (b)
|
||||
pMaidSpectralFlag.SetValue(1)
|
||||
AddSpectralAbilities()
|
||||
else
|
||||
pMaidSpectralFlag.SetValue(0)
|
||||
RemoveSpectralAbilities()
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
|
@ -52,79 +25,30 @@ Bool Function GetIsSpectral()
|
|||
endIF
|
||||
EndFunction
|
||||
|
||||
Bool Function GetIsMoving()
|
||||
if (pMaidMovingFlag.getValue() == 1)
|
||||
return True
|
||||
Function AddSpectralAbilities()
|
||||
addSpell(pGhostAbilityNew)
|
||||
addSpell(pGhostResistsAbility)
|
||||
EndFunction
|
||||
Function RemoveSpectralAbilities()
|
||||
removeSpell(pGhostAbilityNew)
|
||||
removeSpell(pGhostResistsAbility)
|
||||
EndFunction
|
||||
|
||||
FUNCTION RestoreSpectralAbilities()
|
||||
if (GetIsSpectral())
|
||||
AddSpectralAbilities()
|
||||
Else
|
||||
Return False
|
||||
EndIf
|
||||
RemoveSpectralAbilities()
|
||||
Endif
|
||||
EndFunction
|
||||
|
||||
Function SetIsMoving(Bool b)
|
||||
If (b)
|
||||
pMaidMovingFlag.SetValue(1)
|
||||
Else
|
||||
pMaidMovingFlag.SetValue(0)
|
||||
endIf
|
||||
EndFunction
|
||||
|
||||
|
||||
Bool Function TryMoveTo(ObjectReference target)
|
||||
If(GetIsMoving())
|
||||
return False
|
||||
Else
|
||||
SetIsMoving(True)
|
||||
Disappear()
|
||||
Moveto(target)
|
||||
Appear()
|
||||
SetIsMoving(False)
|
||||
Return True
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function Appear()
|
||||
StopCombat()
|
||||
Enable()
|
||||
If(IsNearPlayer())
|
||||
placeAtMe(ConjureEffectActivator)
|
||||
ConjureImageSpace.Apply()
|
||||
ConjureEffect.Play(Self, 1)
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function DisAppear()
|
||||
SetIsSpectral(false)
|
||||
If(IsNearPlayer())
|
||||
ConjureEffect.Play(Self, 1)
|
||||
Disable(true)
|
||||
utility.wait(1)
|
||||
Else
|
||||
Disable(True)
|
||||
EndIf
|
||||
StopCombat()
|
||||
EndFunction
|
||||
|
||||
FUNCTION UpdateSpectralAbilities()
|
||||
if (pMaidSpectralFlag.getValue() == 1)
|
||||
SELF.addSpell(pGhostAbilityNew)
|
||||
SELF.addSpell(pGhostResistsAbility)
|
||||
else
|
||||
SELF.removeSpell(pGhostAbilityNew)
|
||||
SELF.removeSpell(pGhostResistsAbility)
|
||||
endIF
|
||||
EndFUNCTION
|
||||
|
||||
|
||||
EVENT onLoad()
|
||||
SetPlayerTeammate()
|
||||
updateSpectralAbilities()
|
||||
SetIsMoving(False)
|
||||
RestoreSpectralAbilities()
|
||||
ENDEVENT
|
||||
|
||||
EVENT onLocationChange(Location akOldLoc, Location akNewLoc)
|
||||
updateSpectralAbilities()
|
||||
ENDEVENT
|
||||
|
||||
EVENT OnDying(Actor killer)
|
||||
TryReturn()
|
||||
ENDEVENT
|
||||
If(akNewLoc == HomeLocation)
|
||||
SetIsSpectral(0)
|
||||
EndIf
|
||||
ENDEVENT
|
|
@ -2,10 +2,13 @@ Scriptname FCMSummonMaidScript extends activemagiceffect
|
|||
|
||||
ObjectReference Property pMaidRef Auto
|
||||
Bool Property pIsSpectral Auto
|
||||
Bool Property pIsArmed Auto
|
||||
Keyword Property pSummonMaidMagicKeyword Auto
|
||||
|
||||
Event OnEffectStart(actor akTarget, actor akCaster)
|
||||
(pMaidRef as FCMSpectralMaidScript).TryConjure(pIsSpectral)
|
||||
(pMaidRef as FCMSpectralMaidScript).SetIsSpectral(pIsSpectral)
|
||||
(pMaidRef as FCMMaidArmedScript).SetIsArmed(pIsArmed)
|
||||
(pMaidRef as FCMConjurableMaidScript).TryConjure()
|
||||
EndEvent
|
||||
|
||||
|
||||
|
@ -14,6 +17,6 @@ Event OnEffectFinish(actor akTarget, actor akCaster)
|
|||
Debug.Trace("Player still have return magic effect")
|
||||
else
|
||||
Debug.Trace("Start Returning")
|
||||
(pMaidRef as FCMSpectralMaidScript).TryReturn()
|
||||
(pMaidRef as FCMConjurableMaidScript).TryReturn()
|
||||
endif
|
||||
endEvent
|
|
@ -6,7 +6,7 @@ Scriptname TIF__05011623 Extends TopicInfo Hidden
|
|||
Function Fragment_0(ObjectReference akSpeakerRef)
|
||||
Actor akSpeaker = akSpeakerRef as Actor
|
||||
;BEGIN CODE
|
||||
(GetOwningQuest() as FCMMaidDialogueScript).TryReturn()
|
||||
(akSpeaker as FCMConjurableMaidScript).TryReturn()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
|
Loading…
Add table
Reference in a new issue