Add scripts
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9ee9297be9
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6 changed files with 71 additions and 30 deletions
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Scriptname DLC2SummonDremoraMerchantScript extends ActiveMagicEffect
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ObjectReference Property DLC2DremoraRef Auto
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ObjectReference Property DLC2DremoraMerchantMarker Auto
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EffectShader Property ConjureEffect Auto
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Scene Property DLC2DremoraScene Auto
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GlobalVariable Property DLC2DremoraForceGreet Auto
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;; FX Added by Dan
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Activator property ConjureEffectActivator Auto
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ImageSpaceModifier property ConjureImageSpace Auto
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Event OnEffectStart(actor akTarget, actor akCaster)
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(DLC2DremoraRef as actor).StopCombat()
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DLC2DremoraRef.Moveto(game.GetPlayer())
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DLC2DremoraRef.placeAtMe(ConjureEffectActivator) ;; Added by Dan
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ConjureImageSpace.Apply()
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ConjureEffect.Play(DLC2DremoraRef, 1)
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EndEvent
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Event OnEffectFinish(actor akTarget, actor akCaster)
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ConjureEffect.Play(DLC2DremoraRef, 1)
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DLC2DremoraRef.Disable(true)
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utility.wait(1)
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DLC2DremoraRef.MoveTo(DLC2DremoraMerchantMarker)
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(DLC2DremoraRef as actor).StopCombat()
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DLC2DremoraRef.Enable()
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DLC2DremoraForceGreet.SetValue(0)
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EndEvent
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1
Source/Scripts/FCMMaidScript.psc
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1
Source/Scripts/FCMMaidScript.psc
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Scriptname FCMMaidScript extends Actor
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28
Source/Scripts/FCMSummonMaidScript.psc
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28
Source/Scripts/FCMSummonMaidScript.psc
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Scriptname FCMSummonMaidScript extends activemagiceffect
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ObjectReference Property MaidRef Auto
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ObjectReference Property MaidHomeMarker Auto
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EffectShader Property ConjureEffect Auto
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;; Scene Property DLC2DremoraScene Auto
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;; GlobalVariable Property DLC2DremoraForceGreet Auto
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Activator property ConjureEffectActivator Auto
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ImageSpaceModifier property ConjureImageSpace Auto
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Event OnEffectStart(actor akTarget, actor akCaster)
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(MaidRef as actor).StopCombat()
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MaidRef.Moveto(game.GetPlayer())
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MaidRef.placeAtMe(ConjureEffectActivator)
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ConjureImageSpace.Apply()
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ConjureEffect.Play(MaidRef, 1)
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EndEvent
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Event OnEffectFinish(actor akTarget, actor akCaster)
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ConjureEffect.Play(MaidRef, 1)
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MaidRef.Disable(true)
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utility.wait(1)
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MaidRef.MoveTo(MaidHomeMarker)
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(MaidRef as actor).StopCombat()
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MaidRef.Enable()
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EndEvent
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14
Source/Scripts/TIF__0501162E.psc
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14
Source/Scripts/TIF__0501162E.psc
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 1
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Scriptname TIF__0501162E Extends TopicInfo Hidden
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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akspeaker.SetDoingFavor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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14
Source/Scripts/TIF__05011631.psc
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Source/Scripts/TIF__05011631.psc
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 1
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Scriptname TIF__05011631 Extends TopicInfo Hidden
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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akSpeaker.SetDoingFavor(false)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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14
Source/Scripts/TIF__05011634.psc
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Source/Scripts/TIF__05011634.psc
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 1
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Scriptname TIF__05011634 Extends TopicInfo Hidden
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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akSpeaker.OpenInventory()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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