Add script to switch ghost form
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3 changed files with 36 additions and 2 deletions
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ConjurableMaid.esp
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ConjurableMaid.esp
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26
Source/Scripts/FCMSpectralMaidScript.psc
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26
Source/Scripts/FCMSpectralMaidScript.psc
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@ -0,0 +1,26 @@
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Scriptname FCMSpectralMaidScript extends Actor
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SPELL PROPERTY pGhostAbilityNew AUTO
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SPELL PROPERTY pGhostResistsAbility AUTO
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GlobalVariable Property pMaidSpectralFlag Auto
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FUNCTION UpdateSpectralState()
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if (pMaidSpectralFlag.getValue() == 1)
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SELF.addSpell(pGhostAbilityNew)
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SELF.addSpell(pGhostResistsAbility)
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else
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SELF.removeSpell(pGhostAbilityNew)
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SELF.removeSpell(pGhostResistsAbility)
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endIF
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EndFUNCTION
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EVENT onLoad()
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updateSpectralState()
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ENDEVENT
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EVENT onLocationChange(Location akOldLoc, Location akNewLoc)
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updateSpectralState()
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ENDEVENT
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@ -5,11 +5,16 @@ ObjectReference Property MaidHomeMarker Auto
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EffectShader Property ConjureEffect Auto
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;; Scene Property DLC2DremoraScene Auto
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;; GlobalVariable Property DLC2DremoraForceGreet Auto
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Bool Property IsSpectral Auto
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Activator property ConjureEffectActivator Auto
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ImageSpaceModifier property ConjureImageSpace Auto
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Event OnEffectStart(actor akTarget, actor akCaster)
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if (IsSpectral)
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pSpectralFlag.SetValue(1)
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endif
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(MaidRef as actor).StopCombat()
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MaidRef.Moveto(game.GetPlayer())
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MaidRef.placeAtMe(ConjureEffectActivator)
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@ -18,6 +23,7 @@ Event OnEffectStart(actor akTarget, actor akCaster)
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EndEvent
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Event OnEffectFinish(actor akTarget, actor akCaster)
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pSpectralFlag.SetValue(0)
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ConjureEffect.Play(MaidRef, 1)
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MaidRef.Disable(true)
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utility.wait(1)
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@ -26,3 +32,5 @@ Event OnEffectFinish(actor akTarget, actor akCaster)
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MaidRef.Enable()
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EndEvent
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GlobalVariable Property pSpectralFlag Auto
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