Move Conjuration Script to Actor
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4244bbee10
commit
ccd719c04d
8 changed files with 117 additions and 42 deletions
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ConjurableMaid.esp
(Stored with Git LFS)
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ConjurableMaid.esp
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Scripts/FCMSpectralMaidScript.pex
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Scripts/FCMSpectralMaidScript.pex
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Scripts/FCMSummonMaidScript.pex
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Scripts/FCMSummonMaidScript.pex
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Scripts/TIF__05011623.pex
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Scripts/TIF__05011623.pex
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Scripts/TIF__05011634.pex
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Scripts/TIF__05011634.pex
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@ -4,8 +4,107 @@ SPELL PROPERTY pGhostAbilityNew AUTO
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SPELL PROPERTY pGhostResistsAbility AUTO
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GlobalVariable Property pMaidSpectralFlag Auto
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GlobalVariable Property pMaidMovingFlag Auto
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ObjectReference Property pMaidHomeMarker Auto
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FUNCTION UpdateSpectralState()
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EffectShader Property ConjureEffect Auto
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Activator property ConjureEffectActivator Auto
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ImageSpaceModifier property ConjureImageSpace Auto
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SPELL Property pConjureMaidSpell AUTO
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SPELL PROPERTY pConjureSpectralMaidSpell AUTO
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Bool Function TryDispelPlayer()
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Actor player = Game.GetPlayer()
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return player.DispelSpell(pConjureMaidSpell) || player.DispelSpell(pConjureSpectralMaidSpell)
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EndFunction
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Bool Function TryConjure(Bool isSpectral)
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if (isNearPlayer())
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return False
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EndIf
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if (IsSpectral)
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SetIsSpectral(True)
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endif
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return TryMoveto(game.GetPlayer())
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EndFunction
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Bool Function TryReturn()
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return tryDispelPlayer() && TryMoveTo(pMaidHomeMarker)
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EndFunction
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Function SetIsSpectral(Bool b)
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if (b)
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pMaidSpectralFlag.SetValue(1)
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else
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pMaidSpectralFlag.SetValue(0)
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EndIf
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EndFunction
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Bool Function GetIsSpectral()
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if (pMaidSpectralFlag.getValue() == 1)
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return True
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Else
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Return False
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endIF
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EndFunction
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Bool Function GetIsMoving()
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if (pMaidMovingFlag.getValue() == 1)
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return True
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Else
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Return False
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EndIf
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EndFunction
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Function SetIsMoving(Bool b)
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If (b)
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pMaidMovingFlag.SetValue(1)
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Else
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pMaidMovingFlag.SetValue(0)
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endIf
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EndFunction
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Bool Function TryMoveTo(ObjectReference target)
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If(GetIsMoving())
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return False
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Else
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SetIsMoving(True)
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Disappear()
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Moveto(target)
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Appear()
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SetIsMoving(False)
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Return True
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EndIf
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EndFunction
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Function Appear()
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StopCombat()
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Enable()
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If(IsNearPlayer())
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placeAtMe(ConjureEffectActivator)
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ConjureImageSpace.Apply()
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ConjureEffect.Play(Self, 1)
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EndIf
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EndFunction
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Function DisAppear()
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SetIsSpectral(false)
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If(IsNearPlayer())
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ConjureEffect.Play(Self, 1)
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Disable(true)
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utility.wait(1)
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Else
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Disable(True)
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EndIf
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StopCombat()
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EndFunction
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FUNCTION UpdateSpectralAbilities()
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if (pMaidSpectralFlag.getValue() == 1)
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SELF.addSpell(pGhostAbilityNew)
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SELF.addSpell(pGhostResistsAbility)
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@ -17,10 +116,10 @@ EndFUNCTION
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EVENT onLoad()
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updateSpectralState()
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updateSpectralAbilities()
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SetIsMoving(False)
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ENDEVENT
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EVENT onLocationChange(Location akOldLoc, Location akNewLoc)
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updateSpectralState()
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ENDEVENT
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updateSpectralAbilities()
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ENDEVENT
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@ -1,36 +1,12 @@
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Scriptname FCMSummonMaidScript extends activemagiceffect
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ObjectReference Property MaidRef Auto
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ObjectReference Property MaidHomeMarker Auto
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EffectShader Property ConjureEffect Auto
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;; Scene Property DLC2DremoraScene Auto
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;; GlobalVariable Property DLC2DremoraForceGreet Auto
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Bool Property IsSpectral Auto
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Activator property ConjureEffectActivator Auto
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ImageSpaceModifier property ConjureImageSpace Auto
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Event OnEffectStart(actor akTarget, actor akCaster)
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if (IsSpectral)
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pSpectralFlag.SetValue(1)
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endif
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(MaidRef as actor).StopCombat()
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MaidRef.Moveto(game.GetPlayer())
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MaidRef.placeAtMe(ConjureEffectActivator)
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ConjureImageSpace.Apply()
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ConjureEffect.Play(MaidRef, 1)
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(MaidRef as FCMSpectralMaidScript).TryConjure(isSpectral)
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EndEvent
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Event OnEffectFinish(actor akTarget, actor akCaster)
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pSpectralFlag.SetValue(0)
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ConjureEffect.Play(MaidRef, 1)
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MaidRef.Disable(true)
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utility.wait(1)
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MaidRef.MoveTo(MaidHomeMarker)
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(MaidRef as actor).StopCombat()
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MaidRef.Enable()
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EndEvent
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GlobalVariable Property pSpectralFlag Auto
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(MaidRef as FCMSpectralMaidScript).TryReturn()
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EndEvent
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@ -6,7 +6,7 @@ Scriptname TIF__05011623 Extends TopicInfo Hidden
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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;BEGIN CODE
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(GetOwningQuest() as FCMMaidDialogueQuestScript).Dispel()
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(akSpeaker as FCMSpectralMaidScript).TryReturn()
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;END CODE
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EndFunction
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;END FRAGMENT
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