Add skelton, mesh, texture about 3BA
This commit is contained in:
parent
92d518309e
commit
3a798ee456
27 changed files with 9532 additions and 14 deletions
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalebody.tri
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalebody.tri
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalebody_0.nif
(Stored with Git LFS)
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalebody_0.nif
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalebody_1.nif
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalebody_1.nif
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalehands.tri
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalehands.tri
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalehands_0.nif
(Stored with Git LFS)
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalehands_0.nif
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalehands_1.nif
(Stored with Git LFS)
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Meshes/Fluo10/ConjurableMaid/1stpersonfemalehands_1.nif
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Meshes/Fluo10/ConjurableMaid/CUSTOM CBBE SMP.xml
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Meshes/Fluo10/ConjurableMaid/CUSTOM CBBE SMP.xml
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@ -0,0 +1,473 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">
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<!-- ground -->
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<per-triangle-shape name="VirtualGround">
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<margin>1</margin>
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<prenetration>4</prenetration>
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<tag>ground</tag>
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</per-triangle-shape>
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<bone name="NPC L Calf [LClf]"/>
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<bone name="NPC R Calf [RClf]"/>
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<bone name="NPC R Foot [Rft ]"/>
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<bone name="NPC L Foot [Lft ]"/>
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<bone name="NPC Head [Head]"/>
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<bone name="NPC L Clavicle [LClv]"/>
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<bone name="NPC R Clavicle [RClv]"/>
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<bone name="NPC L Forearm [LLar]"/>
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<bone name="NPC R Forearm [RLar]"/>
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<bone name="NPC L ForearmTwist1 [LLt1]"/>
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<bone name="NPC R ForearmTwist1 [RLt1]"/>
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<bone name="NPC L ForearmTwist2 [LLt2]"/>
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<bone name="NPC R ForearmTwist2 [RLt2]"/>
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<bone name="NPC L UpperArm [LUar]"/>
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<bone name="NPC R UpperArm [RUar]"/>
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<bone name="NPC L UpperarmTwist1 [LUt1]"/>
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<bone name="NPC R UpperarmTwist1 [RUt1]"/>
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<bone name="NPC L UpperarmTwist2 [LUt2]"/>
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<bone name="NPC R UpperarmTwist2 [RUt2]"/>
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<bone name="NPC Spine [Spn0]"/>
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<bone name="NPC Spine2 [Spn2]"/>
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<bone name="NPC Spine1 [Spn1]"/>
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<bone name="NPC Pelvis [Pelv]"/>
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<bone name="NPC Belly"/>
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<bone name="Belly"/>
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<bone name="NPC L Thigh [LThg]"/>
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<bone name="NPC R Thigh [RThg]"/>
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<bone name="NPC L FrontThigh"/>
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<bone name="NPC R FrontThigh"/>
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<bone name="NPC L RearCalf [LrClf]"/>
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<bone name="NPC R RearCalf [RrClf]"/>
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<bone name="NPC L RearThigh"/>
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<bone name="NPC R RearThigh"/>
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<bone name="NPC L Hand [LHnd]"/>
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<bone name="NPC R Hand [RHnd]"/>
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<bone name="NPC L PreBreast"/>
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<bone name="NPC R PreBreast"/>
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<bone name="NPC L Breast"/>
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<bone name="NPC R Breast"/>
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<bone name="NPC L Breast01"/>
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<bone name="NPC R Breast01"/>
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<bone name="L Breast00"/>
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<bone name="R Breast00"/>
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<bone name="L Breast01"/>
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<bone name="R Breast01"/>
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<bone name="L Breast02"/>
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<bone name="R Breast02"/>
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<bone name="L Breast03"/>
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<bone name="R Breast03"/>
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<bone name="L Breast04"/>
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<bone name="R Breast04"/>
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<bone name="NPC L PreButt"/>
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<bone name="NPC R PreButt"/>
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<bone name="NPC L Pussy01"/>
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<bone name="NPC R Pussy01"/>
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<bone name="NPC L Butt"/>
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<bone name="NPC R Butt"/>
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<bone name="NPC L Pussy02"/>
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<bone name="NPC R Pussy02"/>
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<!--
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<bone-default>
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<margin-multiplier>0.01</margin-multiplier>
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</bone-default>
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<bone name="L Breast00"/>
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<bone name="R Breast00"/>
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<bone-default>
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<mass>10</mass>
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<inertia x="2" y="2" z="2"/>
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<centerOfMassTransform>
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<basis x="0" y="0" z="0" w="1" />
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<origin x="0" y="0" z="0" />
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</centerOfMassTransform>
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<linearDamping>0.5</linearDamping>
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<angularDamping>0.3</angularDamping>
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<gravity-factor>0.05</gravity-factor>
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<friction>0</friction>
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<rollingFriction>0</rollingFriction>
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<restitution>0.1</restitution>
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</bone-default>
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<bone-default>
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<margin-multiplier>0.01</margin-multiplier>
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</bone-default>
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<bone name="L Breast01"/>
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<bone name="R Breast01"/>
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<bone-default>
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<mass>1</mass>
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<inertia x="2" y="2" z="2"/>
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<centerOfMassTransform>
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<basis x="0" y="0" z="0" w="1" />
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<origin x="0" y="0" z="0" />
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</centerOfMassTransform>
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<linearDamping>0.7</linearDamping>
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<angularDamping>0.3</angularDamping>
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<gravity-factor>0.1</gravity-factor>
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<friction>0</friction>
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<rollingFriction>0</rollingFriction>
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<restitution>0.2</restitution>
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</bone-default>
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<bone-default>
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<margin-multiplier>0.1</margin-multiplier>
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</bone-default>
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<bone name="L Breast02"/>
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<bone name="R Breast02"/>
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<bone-default>
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<mass>0.2</mass>
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<inertia x="2" y="2" z="2"/>
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<centerOfMassTransform>
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<basis x="0" y="0" z="0" w="1" />
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<origin x="0" y="0" z="0" />
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</centerOfMassTransform>
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<linearDamping>0.8</linearDamping>
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<angularDamping>0.3</angularDamping>
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<gravity-factor>0.15</gravity-factor>
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<friction>0.4</friction>
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<rollingFriction>0</rollingFriction>
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<restitution>0.8</restitution>
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</bone-default>
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<bone name="L Breast03"/>
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<bone name="R Breast03"/>
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<bone-default>
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<mass>0.15</mass>
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<inertia x="40" y="20" z="20"/>
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<centerOfMassTransform>
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<basis x="0" y="0" z="0" w="1"/>
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<origin x="0" y="0" z="0"/>
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</centerOfMassTransform>
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<linearDamping>0.6</linearDamping>
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<angularDamping>0.8</angularDamping>
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<gravity-factor>0</gravity-factor>
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<friction>0</friction>
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<rollingFriction>0</rollingFriction>
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<restitution>0</restitution>
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</bone-default>
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<bone name="L Breast04"/>
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<bone name="R Breast04"/>
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<generic-constraint-default>
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<frameInB>
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<basis x="0" y="0" z="0" w="1"/>
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<origin x="0" y="0" z="0"/>
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</frameInB>
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<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
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<linearLowerLimit x="-2" y="-0.2" z="-6" />
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<linearUpperLimit x="1" y="0.5" z="3" />
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<angularLowerLimit x="-0.05" y="0" z="-0.05" />
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<angularUpperLimit x="0.05" y="0" z="0" />
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<linearStiffness x="900" y="900" z="1200"/>
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<angularStiffness x="900" y="0" z="900"/>
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<linearDamping x="2" y="2" z="20" />
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<angularDamping x="2" y="2" z="2" />
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<linearEquilibrium x="0" y="0" z="0" />
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<angularEquilibrium x="0" y="0" z="0" />
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<linearBounce x="0" y="0" z="0"/>
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<angularBounce x="0" y="0" z="0"/>
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</generic-constraint-default>
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<generic-constraint bodyA="L Breast01" bodyB="L Breast00"/>
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<generic-constraint-default>
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<linearLowerLimit x="-1" y="-0.2" z="-6" />
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<linearUpperLimit x="2" y="0.5" z="3" />
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<angularLowerLimit x="-0.05" y="0" z="0" />
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<angularUpperLimit x="0.05" y="0" z="0.05" />
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</generic-constraint-default>
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<generic-constraint bodyA="R Breast01" bodyB="R Breast00"/>
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<generic-constraint-default>
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<linearLowerLimit x="0" y="-0.2" z="-4.5" />
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<linearUpperLimit x="0" y="1" z="1.2" />
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<angularLowerLimit x="-0.5" y="-0.02" z="-0.3" />
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<angularUpperLimit x="0.1" y="0.02" z="0.1" />
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<linearStiffness x="900" y="900" z="900"/>
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<angularStiffness x="900" y="900" z="900"/>
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<linearDamping x="2" y="2" z="14" />
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<angularDamping x="2" y="2" z="8" />
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<linearEquilibrium x="0" y="0" z="-1.2" />
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<angularEquilibrium x="0" y="0" z="0" />
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</generic-constraint-default>
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<generic-constraint bodyA="L Breast02" bodyB="L Breast01"/>
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<generic-constraint-default>
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<linearLowerLimit x="0" y="-0.2" z="-4.5" />
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<linearUpperLimit x="0" y="1" z="1.2" />
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<angularLowerLimit x="-0.5" y="-0.02" z="-0.1" />
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<angularUpperLimit x="0.1" y="0.02" z="0.3" />
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</generic-constraint-default>
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<generic-constraint bodyA="R Breast02" bodyB="R Breast01"/>
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<generic-constraint-default>
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<linearLowerLimit x="-10" y="-10" z="-10" />
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<linearUpperLimit x="10" y="10" z="10" />
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<angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
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<angularUpperLimit x="0.1" y="0.02" z="0.05" />
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<linearStiffness x="900" y="900" z="900"/>
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<angularStiffness x="900" y="900" z="900"/>
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<linearDamping x="2" y="2" z="2" />
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<angularDamping x="2" y="2" z="2" />
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<linearEquilibrium x="0" y="0" z="-0.8" />
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<angularEquilibrium x="0" y="0" z="0" />
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</generic-constraint-default>
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<generic-constraint bodyA="L Breast03" bodyB="L Breast02"/>
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<generic-constraint-default>
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<linearLowerLimit x="-1" y="-0.2" z="-2" />
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<linearUpperLimit x="1" y="0.5" z="2" />
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<angularLowerLimit x="-0.1" y="-0.02" z="-0.1" />
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<angularUpperLimit x="0.1" y="0.02" z="0.05" />
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<linearStiffness x="900" y="900" z="900"/>
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<angularStiffness x="900" y="900" z="900"/>
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<linearDamping x="2" y="2" z="2" />
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<angularDamping x="2" y="2" z="2" />
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<linearEquilibrium x="0" y="0" z="-0.8" />
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<angularEquilibrium x="0" y="0" z="0" />
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</generic-constraint-default>
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<generic-constraint bodyA="L Breast03" bodyB="L Breast01"/>
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<generic-constraint-default>
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<linearLowerLimit x="-10" y="-10" z="-10" />
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<linearUpperLimit x="10" y="10" z="10" />
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<angularLowerLimit x="-0.1" y="-0.02" z="-0.05" />
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<angularUpperLimit x="0.1" y="0.02" z="0.1" />
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</generic-constraint-default>
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<generic-constraint bodyA="R Breast03" bodyB="R Breast02"/>
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<generic-constraint-default>
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<linearLowerLimit x="-1" y="-0.2" z="-2" />
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<linearUpperLimit x="1" y="0.5" z="2" />
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<angularLowerLimit x="-0.1" y="-0.02" z="-0.05" />
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<angularUpperLimit x="0.1" y="0.02" z="0.1" />
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</generic-constraint-default>
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<generic-constraint bodyA="R Breast03" bodyB="R Breast01"/>
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<generic-constraint-default>
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<frameInB>
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<basis x="0" y="0" z="0" w="1" />
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<origin x="0" y="0" z="0" />
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</frameInB>
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<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
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<linearLowerLimit x="-3" y="-0" z="-5" />
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<linearUpperLimit x="0" y="0" z="5" />
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<angularLowerLimit x="-0.4" y="0" z="0" />
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<angularUpperLimit x="0.4" y="0" z="0" />
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<linearStiffness x="40" y="60" z="40"/>
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<angularStiffness x="9" y="9" z="9"/>
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<linearDamping x="2" y="2" z="2" />
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<angularDamping x="1" y="1" z="1" />
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<linearEquilibrium x="-2" y="0" z="-4" />
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<angularEquilibrium x="0" y="0" z="0" />
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<linearBounce x="0" y="0" z="0"/>
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<angularBounce x="0" y="0" z="0"/>
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</generic-constraint-default>
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<generic-constraint bodyA="L Breast04" bodyB="L Breast00"/>
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<generic-constraint-default>
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<frameInB>
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<basis x="0" y="0" z="0" w="1" />
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<origin x="0" y="0" z="0" />
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</frameInB>
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<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
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<linearLowerLimit x="-0" y="-0" z="-8" />
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<linearUpperLimit x="3" y="0" z="8" />
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<angularLowerLimit x="-0.4" y="0" z="0" />
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<angularUpperLimit x="0.4" y="0" z="0" />
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<linearStiffness x="40" y="60" z="40"/>
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<angularStiffness x="50" y="50" z="50"/>
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<linearDamping x="2" y="2" z="2" />
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<angularDamping x="1" y="1" z="1" />
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<linearEquilibrium x="2" y="0" z="-4" />
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<angularEquilibrium x="0" y="0" z="0" />
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<linearBounce x="0" y="0" z="0"/>
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<angularBounce x="0" y="0" z="0"/>
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</generic-constraint-default>
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<generic-constraint bodyA="R Breast04" bodyB="R Breast00"/>
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<bone-default>
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<mass>5.000000</mass>
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<inertia x="10" y="10" z="10"/>
|
||||||
|
<centerOfMassTransform>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="-1" z="0"/>
|
||||||
|
</centerOfMassTransform>
|
||||||
|
<linearDamping>0.85</linearDamping>
|
||||||
|
<angularDamping>0.85</angularDamping>
|
||||||
|
<friction>0</friction>
|
||||||
|
<rollingFriction>0</rollingFriction>
|
||||||
|
<restitution>0</restitution>
|
||||||
|
</bone-default>
|
||||||
|
|
||||||
|
<bone name="NPC L Butt"/>
|
||||||
|
<bone name="NPC R Butt"/>
|
||||||
|
|
||||||
|
<generic-constraint-default>
|
||||||
|
<frameInB>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</frameInB>
|
||||||
|
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
|
||||||
|
<linearLowerLimit x="-6" y="-6" z="-6"/>
|
||||||
|
<linearUpperLimit x="6" y="6" z="6"/>
|
||||||
|
<angularLowerLimit x="-0.3" y="0" z="-0.3"/>
|
||||||
|
<angularUpperLimit x="0.3" y="0" z="0.3"/>
|
||||||
|
<linearStiffness x="500" y="500" z="500"/>
|
||||||
|
<angularStiffness x="500" y="500" z="500"/>
|
||||||
|
<linearDamping x="0.99" y="0.99" z="0.99"/>
|
||||||
|
<angularDamping x="0.99" y="0.99" z="0.99"/>
|
||||||
|
<linearEquilibrium x="0" y="0" z="-1"/>
|
||||||
|
<angularEquilibrium x="0" y="0" z="0"/>
|
||||||
|
<linearBounce x="0.5" y="0.5" z="0.5"/>
|
||||||
|
<angularBounce x="0.5" y="0.5" z="0.5"/>
|
||||||
|
</generic-constraint-default>
|
||||||
|
<generic-constraint bodyA="NPC L Butt" bodyB="NPC L PreButt"/>
|
||||||
|
<generic-constraint bodyA="NPC R Butt" bodyB="NPC R PreButt"/>
|
||||||
|
|
||||||
|
|
||||||
|
<bone name="NPC L Pussy02">
|
||||||
|
<mass>0.10000</mass>
|
||||||
|
<inertia x="10" y="10" z="10"/>
|
||||||
|
<centerOfMassTransform>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</centerOfMassTransform>
|
||||||
|
<linearDamping>0</linearDamping>
|
||||||
|
<angularDamping>0</angularDamping>
|
||||||
|
<friction>0</friction>
|
||||||
|
<rollingFriction>0</rollingFriction>
|
||||||
|
<restitution>0</restitution>
|
||||||
|
</bone>
|
||||||
|
<bone name="NPC L Pussy01">
|
||||||
|
<mass>0.00000</mass>
|
||||||
|
<inertia x="0" y="0" z="0"/>
|
||||||
|
<centerOfMassTransform>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</centerOfMassTransform>
|
||||||
|
<linearDamping>0</linearDamping>
|
||||||
|
<angularDamping>0</angularDamping>
|
||||||
|
<friction>0</friction>
|
||||||
|
<rollingFriction>0</rollingFriction>
|
||||||
|
<restitution>0</restitution>
|
||||||
|
</bone>
|
||||||
|
<bone name="NPC R Pussy02">
|
||||||
|
<mass>0.10000</mass>
|
||||||
|
<inertia x="10" y="10" z="10"/>
|
||||||
|
<centerOfMassTransform>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</centerOfMassTransform>
|
||||||
|
<linearDamping>0</linearDamping>
|
||||||
|
<angularDamping>0</angularDamping>
|
||||||
|
<friction>0</friction>
|
||||||
|
<rollingFriction>0</rollingFriction>
|
||||||
|
<restitution>0</restitution>
|
||||||
|
</bone>
|
||||||
|
<bone name="NPC R Pussy01">
|
||||||
|
<mass>0.00000</mass>
|
||||||
|
<inertia x="0" y="0" z="0"/>
|
||||||
|
<centerOfMassTransform>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</centerOfMassTransform>
|
||||||
|
<linearDamping>0</linearDamping>
|
||||||
|
<angularDamping>0</angularDamping>
|
||||||
|
<friction>0</friction>
|
||||||
|
<rollingFriction>0</rollingFriction>
|
||||||
|
<restitution>0</restitution>
|
||||||
|
</bone>
|
||||||
|
<generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">
|
||||||
|
<frameInB>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</frameInB>
|
||||||
|
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
|
||||||
|
<linearLowerLimit x="0" y="0" z="0"/>
|
||||||
|
<linearUpperLimit x="10" y="0" z="0"/>
|
||||||
|
<angularLowerLimit x="0" y="0" z="0"/>
|
||||||
|
<angularUpperLimit x="0" y="0" z="0"/>
|
||||||
|
<linearStiffness x="50" y="50" z="50"/>
|
||||||
|
<angularStiffness x="10" y="10" z="10"/>
|
||||||
|
<linearDamping x="0" y="0" z="0"/>
|
||||||
|
<angularDamping x="0" y="0" z="0"/>
|
||||||
|
<linearEquilibrium x="-5" y="0" z="0"/>
|
||||||
|
<angularEquilibrium x="0" y="0" z="0"/>
|
||||||
|
</generic-constraint>
|
||||||
|
<generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">
|
||||||
|
<frameInB>
|
||||||
|
<basis x="0" y="0" z="0" w="1"/>
|
||||||
|
<origin x="0" y="0" z="0"/>
|
||||||
|
</frameInB>
|
||||||
|
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
|
||||||
|
<linearLowerLimit x="-10" y="0" z="0"/>
|
||||||
|
<linearUpperLimit x="0" y="0" z="0"/>
|
||||||
|
<angularLowerLimit x="0" y="0" z="0"/>
|
||||||
|
<angularUpperLimit x="0" y="0" z="0"/>
|
||||||
|
<linearStiffness x="10" y="10" z="10"/>
|
||||||
|
<angularStiffness x="10" y="10" z="10"/>
|
||||||
|
<linearDamping x="0" y="0" z="0"/>
|
||||||
|
<angularDamping x="0" y="0" z="0"/>
|
||||||
|
<linearEquilibrium x="5" y="0" z="0"/>
|
||||||
|
<angularEquilibrium x="0" y="0" z="0"/>
|
||||||
|
</generic-constraint>
|
||||||
|
|
||||||
|
|
||||||
|
<per-triangle-shape name="Baseshape">
|
||||||
|
<margin>0.01</margin>
|
||||||
|
<prenetration>0.2</prenetration>
|
||||||
|
<tag>body</tag>
|
||||||
|
<no-collide-with-tag>body</no-collide-with-tag>
|
||||||
|
<no-collide-with-tag>Labia</no-collide-with-tag>
|
||||||
|
<no-collide-with-tag>Lbreast</no-collide-with-tag>
|
||||||
|
<no-collide-with-tag>Rbreast</no-collide-with-tag>
|
||||||
|
<no-collide-with-tag>Belly</no-collide-with-tag>
|
||||||
|
|
||||||
|
<weight-threshold bone="R Breast01">0.2</weight-threshold>
|
||||||
|
<weight-threshold bone="L Breast01">0.2</weight-threshold>
|
||||||
|
<weight-threshold bone="R Breast02">0.2</weight-threshold>
|
||||||
|
<weight-threshold bone="L Breast02">0.2</weight-threshold>
|
||||||
|
<weight-threshold bone="R Breast03">0.2</weight-threshold>
|
||||||
|
<weight-threshold bone="L Breast03">0.2</weight-threshold>
|
||||||
|
|
||||||
|
<weight-threshold bone="NPC L Butt">0.1</weight-threshold>
|
||||||
|
<weight-threshold bone="NPC R Butt">0.1</weight-threshold>
|
||||||
|
|
||||||
|
<weight-threshold bone="NPC L Pussy02">0.1</weight-threshold>
|
||||||
|
<weight-threshold bone="NPC R Pussy02">0.1</weight-threshold>
|
||||||
|
|
||||||
|
</per-triangle-shape>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
<per-triangle-shape name="Labia">
|
||||||
|
<shared>public</shared>
|
||||||
|
<margin>0.01</margin>
|
||||||
|
<tag>Labia</tag>
|
||||||
|
<no-collide-with-tag>Labia</no-collide-with-tag>
|
||||||
|
<no-collide-with-tag>body</no-collide-with-tag>
|
||||||
|
<no-collide-with-tag>Belly</no-collide-with-tag>
|
||||||
|
|
||||||
|
<weight-threshold bone="NPC L Pussy02">0.1</weight-threshold>
|
||||||
|
<weight-threshold bone="NPC R Pussy02">0.1</weight-threshold>
|
||||||
|
</per-triangle-shape>
|
||||||
|
-->
|
||||||
|
</system>
|
BIN
Meshes/Fluo10/ConjurableMaid/LongMaidDress/longmaiddress_0.nif
(Stored with Git LFS)
BIN
Meshes/Fluo10/ConjurableMaid/LongMaidDress/longmaiddress_0.nif
(Stored with Git LFS)
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/LongMaidDress/longmaiddress_1.nif
(Stored with Git LFS)
BIN
Meshes/Fluo10/ConjurableMaid/LongMaidDress/longmaiddress_1.nif
(Stored with Git LFS)
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/femalebody.tri
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/femalebody.tri
Normal file
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/femalebody_0.nif
(Stored with Git LFS)
BIN
Meshes/Fluo10/ConjurableMaid/femalebody_0.nif
(Stored with Git LFS)
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/femalebody_1.nif
(Stored with Git LFS)
BIN
Meshes/Fluo10/ConjurableMaid/femalebody_1.nif
(Stored with Git LFS)
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/femalefeet.tri
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/femalefeet.tri
Normal file
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/femalehands.tri
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/femalehands.tri
Normal file
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/femalehandsargonian.tri
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/femalehandsargonian.tri
Normal file
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/skeleton_female.hkx
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/skeleton_female.hkx
Normal file
Binary file not shown.
BIN
Meshes/Fluo10/ConjurableMaid/skeleton_female.nif
(Stored with Git LFS)
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/skeleton_female.nif
(Stored with Git LFS)
Normal file
Binary file not shown.
9015
Meshes/Fluo10/ConjurableMaid/skeleton_female.xml
Normal file
9015
Meshes/Fluo10/ConjurableMaid/skeleton_female.xml
Normal file
File diff suppressed because it is too large
Load diff
BIN
Meshes/Fluo10/ConjurableMaid/skeletonbeast_female.nif
(Stored with Git LFS)
Normal file
BIN
Meshes/Fluo10/ConjurableMaid/skeletonbeast_female.nif
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1_msn.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1_msn.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1_s.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1_s.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1_sk.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_1_sk.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1_msn.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1_msn.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1_s.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1_s.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1_sk.dds
(Stored with Git LFS)
Normal file
BIN
Textures/Fluo10/ConjurableMaid/femalebody_etc_v2_1_sk.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue